⚡𝐸𝐴𝑆𝑌:𝐵𝐿𝐼𝑇𝑍⚡
📢Здесь будет публиковаться: ⭐Новости об играх Blitz, сливов новостей, ивентов и т.д. 🎁Куда же без розыгрышей, они тоже будут. ✨Предложка канала: @E1SY_BLlTZ_bot 🔥Сотрудничество/реклама- @Veronika_tyti @makintoshhf 📝№5039605339
Show more📈 Analytical overview of Telegram channel ⚡𝐸𝐴𝑆𝑌:𝐵𝐿𝐼𝑇𝑍⚡
Channel ⚡𝐸𝐴𝑆𝑌:𝐵𝐿𝐼𝑇𝑍⚡ (@blitz_678_werty) in the Russian language segment is an active participant. Currently, the community unites 45 819 subscribers, ranking 1 787 in the Games category and 13 868 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 45 819 subscribers.
According to the latest data from 12 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -453 over the last 30 days and by -30 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 5.35%. Within the first 24 hours after publication, content typically collects 2.78% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 452 views. Within the first day, a publication typically gains 1 274 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 31.
- Thematic interests: Content is focused on key topics such as blitz, танк, контейнер, бустер, classic.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“📢Здесь будет публиковаться:
⭐Новости об играх Blitz, сливов новостей, ивентов и т.д.
🎁Куда же без розыгрышей, они тоже будут.
✨Предложка канала: @E1SY_BLlTZ_bot
🔥Сотрудничество/реклама- @Veronika_tyti @makintoshhf
📝№5039605339”
Thanks to the high frequency of updates (latest data received on 13 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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