CSGOPositive Официальный!
Официальный канал БК CSGOPOSITIVE ❤️ Делимся новостями проекта, устраиваем топовые розыгрыши и не только. 😎 Сайт: https://csgopositive.xyz/tg/ Сотрудничество: info@csgopositive.com Приложение: https://t.me/positive_bet_bot
Show more📈 Analytical overview of Telegram channel CSGOPositive Официальный!
Channel CSGOPositive Официальный! (@csgopositive) in the Russian language segment is an active participant. Currently, the community unites 12 033 subscribers, ranking 7 581 in the Games category and 54 818 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 12 033 subscribers.
According to the latest data from 13 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -3 over the last 30 days and by -13 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 5.88%. Within the first 24 hours after publication, content typically collects 4.44% reactions from the total number of subscribers.
- Post reach: On average, each post receives 708 views. Within the first day, a publication typically gains 534 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 5.
- Thematic interests: Content is focused on key topics such as csgopositive, vitality, iem, spirit, falcons.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный канал БК CSGOPOSITIVE ❤️
Делимся новостями проекта, устраиваем топовые розыгрыши и не только. 😎
Сайт: https://csgopositive.xyz/tg/
Сотрудничество: info@csgopositive.com
Приложение: https://t.me/positive_bet_bot”
Thanks to the high frequency of updates (latest data received on 14 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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