Будни Стрелка
Для настоящих стрелкарей: Чат 18+ опездалы Донейшен алертс для донатов на стримах - https://www.donationalerts.com/r/teafeel2007 Резервная группа с проном : https://t.me/+sDo9KNpbgDxiZWNi Мой Бусти - https://boosty.to/teafeel
Show more📈 Analytical overview of Telegram channel Будни Стрелка
Channel Будни Стрелка (@teafeel) in the Russian language segment is an active participant. Currently, the community unites 15 773 subscribers, ranking 5 787 in the Games category and 41 496 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 15 773 subscribers.
According to the latest data from 01 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 350 over the last 30 days and by 11 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 45.14%. Within the first 24 hours after publication, content typically collects 30.10% reactions from the total number of subscribers.
- Post reach: On average, each post receives 7 098 views. Within the first day, a publication typically gains 4 732 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 397.
- Thematic interests: Content is focused on key topics such as сталкер, б*я, шашлык, щас, печатки.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Для настоящих стрелкарей:
Чат 18+ опездалы
Донейшен алертс для донатов на стримах -
https://www.donationalerts.com/r/teafeel2007
Резервная группа с проном :
https://t.me/+sDo9KNpbgDxiZWNi
Мой Бусти - https://boosty.to/teafeel”
Thanks to the high frequency of updates (latest data received on 02 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
