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Все сурсы которые ты искал тут 🥰 Владелец: @AbbasAngels Админы: хз Основной канал:... Заказ дизайна: t.me/AbbasikDesign Отзывы: @DesignOtz https://t.me/+GKtL1IK0GehkMWI6

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0.34.0.zip
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silent aim by LunaClientCheat.h
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КОД ДЛЯ ОБХОД ОБНОВЛЕНИЕ FWD ASSAULT bool -> bool cheatss = true; Hook —> void (*old_cheats)(); void cheats(){ if (cheatss) return; old_cheats(); } Кнопка -> ImGui::Checkbox("Anti Version", &cheatss); Оффсет -> DobbyHook((void *) getAbsoluteAddress("libil2cpp.so", 0xE85E40), (void *) cheats, (void **) &old_cheats);//название метода - public static void HandleOldVersion() { }
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Написал за 100 часов
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плачу 100 звезд если поможете
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кто шарит как сбилдить .sh читы?
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butter = false; } else if (tecmix) { SendChat(instance, Tecmix); tecmix = false; } else if (hunt) { SendChat(instance, Hunt); hunt = false; } else if (hatchet) { SendChat(instance, Hatchet); hatchet = false; } else if (karambit) { SendChat(instance, Karambit); karambit = false; } else if (akr) { SendChat(instance, AKR); akr = false; } else if (famas) { SendChat(instance, FAMAS); famas = false; } else if (m4a1) { SendChat(instance, M4A1); m4a1 = false; } else if (awp) { SendChat(instance, AWM); awp = false; } else if (p90) { SendChat(instance, P90); p90 = false; } else if (mp9) { SendChat(instance, MP9); } else if (fnfal) { SendChat(instance, FnFal); fnfal = false; } else if (uzi) { SendChat(instance, UZI); uzi = false; } else if (g22) { SendChat(instance, G22); g22 = false; } else if (rfb) { SendChat(instance, RFB); rfb = false; } else if (deagle) { SendChat(instance, Deagle); deagle = false; } old_MultiPlayerChat_Update(instance); } old_MultiPlayerChat_Update(instance); }*/ //————— Кнопки—————// ImGui::Checkbox("Buttefly", &butter); ImGui::Checkbox("TecmixKnife", &tecmix); ImGui::Checkbox("Huntsman", &hunt); ImGui::Checkbox("karambit", &karambit); ImGui::Checkbox("Hatchet", &hatchet); ImGui::Checkbox("Ak47", &akr); ImGui::Checkbox("Awp", &awp); ImGui::Checkbox("M4A1", &m4a1); ImGui::Checkbox("Famas", &famas); ImGui::Checkbox("P90", &p90); ImGui::Checkbox("Mp9", &mp9); ImGui::Checkbox("FnFal", &fnfal); ImGui::Checkbox("Uzi", &uzi); ImGui::Checkbox("G22", &g22); ImGui::Checkbox("RFB", &rfb); ImGui::Checkbox("Deagle", &deagle); //—————ОФФСЕТ—————// DobbyHook((void *) getAbsoluteAddress("libil2cpp.so", 0xDA3858), (void *) LocalPlayer$$Update, (void **) &_LocalPlayer$$Update); DobbyHook((void *) getAbsoluteAddress("libil2cpp.so", 0xDA7508), (void *) LocalPlayer$$SetWeapon, (void **) &_LocalPlayer$$SetWeapon);
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ВЫДАЧА ОРУЖИЯ IMGUI FWD ASSAULT //—————BOOL—————// bool butter, tecmix, hunt, karambit, hatchet = false; bool money = false; bool akr, awp, m4a1, famas, p90, mp9, fnfal, bomb, uzi, g22, rfb, deagle = false; bool lweap = false; int lwiap; //—————Hook—————// enum JHDAIPOPAHH // TypeDefIndex: 5392 { Near = 0, Far = 1 }; enum CBDJDAALDAF // TypeDefIndex: 5392 { Butterfly = 22, Karambit = 21, Hunt = 33, AKR = 1, AKR12 = 45, AWM = 32, RFB = 25, Deagle = 3, UZI = 27, FabM = 63, FAMAS = 4, FiveSeven = 17, FnFal = 28, M4 = 46, Bomb = 100, P90 = 31, USP = 12, GrenadeHE = 91, KnifeTanto = 80, G22 = 26, P350 = 13, Eagle = 15, Tec9 = 16, Hatchet = 29, MP9 = 30, MP5 = 36, M16 = 47, M40 = 52, M110 = 53, SM1014 = 62, M60 = 64, M4A1 = 5, Tecmix = 37, Smoke = 17, Flash = 18, Grenadehe = 7, } enumwwap; bool NOOBMODDING = false; int LegitWID; void (*_LocalPlayer$$SetWeapon)(void*, int); void LocalPlayer$$SetWeapon(void* player, int gly) { if (player != NULL) { if (gly == 14) { NOOBMODDING = true; } else { NOOBMODDING = false; } if (NOOBMODDING == true && lwiap == 1) { LegitWID = 21; } else if (NOOBMODDING == true && lwiap == 2) { LegitWID = 22; } else if (NOOBMODDING == true && lwiap == 3) { LegitWID = 29; } else if (NOOBMODDING == true && lwiap == 4) { LegitWID = 33; } else if (NOOBMODDING == true && lwiap == 5) { LegitWID = 35; } else if (NOOBMODDING == true && lwiap == 26) { LegitWID = 37; } else { NOOBMODDING = false; } } return _LocalPlayer$$SetWeapon(player, gly); } void (*_LocalPlayer$$Update)(void*); void LocalPlayer$$Update(void* instance) { if (instance != NULL) { if (lweap && NOOBMODDING) { _LocalPlayer$$SetWeapon(instance, LegitWID); } if (butter) { _LocalPlayer$$SetWeapon(instance, 22); butter = false; } else if (tecmix) { _LocalPlayer$$SetWeapon(instance, 37); tecmix = false; } else if (hunt) { _LocalPlayer$$SetWeapon(instance, 33); hunt = false; } else if (hatchet) { _LocalPlayer$$SetWeapon(instance, 29); hatchet = false; } else if (karambit) { _LocalPlayer$$SetWeapon(instance, 21); karambit = false; } else if (akr) { _LocalPlayer$$SetWeapon(instance, 1); akr = false; } else if (famas) { _LocalPlayer$$SetWeapon(instance, 4); famas = false; } else if (m4a1) { _LocalPlayer$$SetWeapon(instance, 5); m4a1 = false; } else if (awp) { _LocalPlayer$$SetWeapon(instance, 32); awp = false; } else if (p90) { _LocalPlayer$$SetWeapon(instance, 31); p90 = false; } else if (mp9) { _LocalPlayer$$SetWeapon(instance, 30); mp9 = false; } else if (fnfal) { _LocalPlayer$$SetWeapon(instance, 28); fnfal = false; } else if (uzi) { _LocalPlayer$$SetWeapon(instance, 27); uzi = false; } else if (g22) { _LocalPlayer$$SetWeapon(instance, 26); g22 = false; } else if (rfb) { _LocalPlayer$$SetWeapon(instance, 25); rfb = false; } else if (deagle) { _LocalPlayer$$SetWeapon(instance, 3); deagle = false; } } return _LocalPlayer$$Update(instance); } /* bool gayhh = false; int mrak = 0; void (*SendChat)(void *_this, CBDJDAALDAF); void (*old_MultiPlayerChat_Update)(void *instance); void MultiPlayerChat_Update(void *instance) { if (instance != NULL) { if (lweap && gayhh == true && lwiap == 1) { mrak = 21; } else if ( if (butter) { SendChat(instance, Butterfly);
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Хук bool (*old_Buyanyw)(...); bool Buyanyw(void* instance, void* weapon) { if (instance != nullptr) { if (bewh) { return 9999; } } return old_Buyanyw(instance, weapon); } Оффсет MSHookFunction((void *) getAbsoluteAddress(libName, 0x4C4918), (void *) Buyanyw, (void **) &old_Buyanyw);
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namespace gun{ bool NoRecoil = false; } Булл ImGui::Checkbox(OBFUSCATE("No recoil"), &gun::NoRecoil); Кнопка #define constField(a, b, c) (*(a*) ((uint64_t) b + c)) void gunParameters(void *laining){ if (gun::NoRecoil) { constField(float, laining, 0xC8) = 0.0f; constField(float, laining, 0xCC) = 0.0f; constField(float, laining, 0xD0) = 0.0f; auto recoilData = constField(void*, laining, 0x7C); if (recoilData) { constField(float, recoilData, 0x10) = 0.0f; constField(float, recoilData, 0x8) = 0.0f; constField(float, recoilData, 0xC) = 0.0f; constField(Vector2, recoilData, 0x14) = Vector2(0, 0); } } } void (*old_GunController_Update)(void* gun); void GunController_Update(void* gun) { gunParameters(gun); old_GunController_Update(gun); } Хук DobbyHook((void *)KittyMemory::getAbsoluteAddress(OBFUSCATE("libil2cpp.so"),string2Offset(OBFUSCATE("0x74D07C"))), (void *) GunController_Update, (void **) &old_GunController_Update); Оффсет
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