ЭНДРЮ ТЕЙТ | БЕЙТМАН
Весь Эндрю Тейт на русском языке в озвучке Бейтмана. 🤝 Покупка / Все вопросы - @arrowdesigner ❤️🔥 Отзывы - https://t.me/hureviewrus Фан-аккаунт / Fan-account. Мы не выдаем себя за Эндрю Тейта / We are not pretending to be Andrew Tate.
Show more📈 Analytical overview of Telegram channel ЭНДРЮ ТЕЙТ | БЕЙТМАН
Channel ЭНДРЮ ТЕЙТ | БЕЙТМАН (@taterussia) in the Russian language segment is an active participant. Currently, the community unites 13 141 subscribers, ranking 6 785 in the Games category and 49 396 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 141 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -246 over the last 30 days and by 1 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 30.92%. Within the first 24 hours after publication, content typically collects 10.58% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 064 views. Within the first day, a publication typically gains 1 390 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 78.
- Thematic interests: Content is focused on key topics such as тейта, тейт, эндрю, бейтмана, трейдинг.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Весь Эндрю Тейт на русском языке в озвучке Бейтмана.
🤝 Покупка / Все вопросы - @arrowdesigner
❤️🔥 Отзывы - https://t.me/hureviewrus
Фан-аккаунт / Fan-account. Мы не выдаем себя за Эндрю Тейта / We are not pretending to be Andrew Tate.”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
