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The best way is to use the UE4Dump tool to export the UE class generation header file. There are many excellent UE Dump tools on Github. By the way, for UE4, FName, UObject, UWorld, etc. are very important objects. Only through them can you access instances of all objects in the game. By the way, UE C++ supports static reflection, and we have to use FName to reverse many contents.
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