3d animation blender paid course in free
📈 Analytical overview of Telegram channel 3d animation blender paid course in free
Channel 3d animation blender paid course in free in the English language segment is an active participant. Currently, the community unites 13 405 subscribers, ranking 2 598 in the Art & Design category and 29 601 in the India region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 405 subscribers.
According to the latest data from 09 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -321 over the last 30 days and by -16 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 3.18%. Within the first 24 hours after publication, content typically collects 1.42% reactions from the total number of subscribers.
- Post reach: On average, each post receives 426 views. Within the first day, a publication typically gains 190 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as superhero, fantasy, css, sell, 200rs.
📝 Description and content policy
Channel description not provided.
Thanks to the high frequency of updates (latest data received on 10 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Art & Design category.
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting. 3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5 This course will cover a very large number of topics, but the main topics are as followed: Project planning and creating a proper blockout scene. Creating Trim Sheets to give our models more detail. Creating huge assets that use only tileable materials and weighted normal. Creating the tileable materials for those huge assets using Substance Designer. Creating custom decals to add more detail to our scene. Creating models with unique textures. Doing level art, lighting, composition and post effects in unreal engine 5. And so much more.Webpage link Get files:- Cʟɪᴄᴋ 👉🏻 🅗︎🅔︎🅡︎🅔︎ 👉Main Channel👈
