Новости Роблокса | Roblox News
🗞 Здесь вы найдете все самые актуальные новости из мира #Roblox. Подписывайтесь, чтобы всегда оставаться в курсе. ✉️ Предложка - @RblxNwsBot 🙏 Буст - t.me/linkRobloxNews?boost ✨ Наши каналы - @RobloxChannels
Show more📈 Analytical overview of Telegram channel Новости Роблокса | Roblox News
Channel Новости Роблокса | Roblox News (@linkrobloxnews) in the Russian language segment is an active participant. Currently, the community unites 10 414 subscribers, ranking 8 529 in the Games category and 60 799 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 414 subscribers.
According to the latest data from 05 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -180 over the last 30 days and by -7 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 23.32%. Within the first 24 hours after publication, content typically collects 12.87% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 432 views. Within the first day, a publication typically gains 1 342 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 39.
- Thematic interests: Content is focused on key topics such as роблокса, обход, brovpn, лаг, роскомнадзор.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🗞 Здесь вы найдете все самые актуальные новости из мира #Roblox. Подписывайтесь, чтобы всегда оставаться в курсе.
✉️ Предложка - @RblxNwsBot
🙏 Буст - t.me/linkRobloxNews?boost
✨ Наши каналы - @RobloxChannels”
Thanks to the high frequency of updates (latest data received on 06 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
