TRYMISS
🌐 Our Socials: YouTube: youtube.com/@trymiss_official Discord: discord.gg/AAavZJ9swW QQ: pd.qq.com/s/7pumtp3w4 Website: https://csmo.online 💬 Community Chat: https://t.me/+55mWqJW_Bi4yYWNi 📩 For promotions, ads & collabs: @iceicedeli
Show more📈 Analytical overview of Telegram channel TRYMISS
Channel TRYMISS (@trymiss_official) in the Russian language segment is an active participant. Currently, the community unites 13 578 subscribers, ranking 6 644 in the Games category and 47 816 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 578 subscribers.
According to the latest data from 14 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 910 over the last 30 days and by 57 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 48.04%. Within the first 24 hours after publication, content typically collects 17.03% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 514 views. Within the first day, a publication typically gains 2 309 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 109.
- Thematic interests: Content is focused on key topics such as ремень, better, брелок, дельфинчик, наценка.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🌐 Our Socials:
YouTube: youtube.com/@trymiss_official
Discord: discord.gg/AAavZJ9swW
QQ: pd.qq.com/s/7pumtp3w4
Website: https://csmo.online
💬 Community Chat:
https://t.me/+55mWqJW_Bi4yYWNi
📩 For promotions, ads & collabs:
@iceicedeli”
Thanks to the high frequency of updates (latest data received on 15 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
