TRYMISS
🌐 Our Socials: YouTube: youtube.com/@trymiss_official Discord: discord.gg/AAavZJ9swW QQ: pd.qq.com/s/7pumtp3w4 Website: https://csmo.online/ 💬 Community Chat: https://t.me/+55mWqJW_Bi4yYWNi 📩 For promotions, ads & collabs: @iceicedeli
Show more📈 Analytical overview of Telegram channel TRYMISS
Channel TRYMISS (@trymiss_official) in the Russian language segment is an active participant. Currently, the community unites 12 408 subscribers, ranking 7 144 in the Games category and 52 121 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 12 408 subscribers.
According to the latest data from 06 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 643 over the last 30 days and by 36 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 29.23%. Within the first 24 hours after publication, content typically collects 16.42% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 627 views. Within the first day, a publication typically gains 2 037 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 356.
- Thematic interests: Content is focused on key topics such as ремень, better, брелок, дельфинчик, наценка.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🌐 Our Socials:
YouTube: youtube.com/@trymiss_official
Discord: discord.gg/AAavZJ9swW
QQ: pd.qq.com/s/7pumtp3w4
Website: https://csmo.online/
💬 Community Chat:
https://t.me/+55mWqJW_Bi4yYWNi
📩 For promotions, ads & collabs:
@iceicedeli”
Thanks to the high frequency of updates (latest data received on 07 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
