Tanks Blitz
Официальный канал игры Tanks Blitz ⚡️ Мы в МАКС: https://max.ru/tanksblitz Билет на финал Лиги Блиц Поинт: https://vk.cc/cYrSBI Игра доступна на iOS, Android, MacOS и Windows 🍩. Скачать: https://vk.cc/cYrUjV Рега: https://vk.cc/cIy5pa
Show more📈 Analytical overview of Telegram channel Tanks Blitz
Channel Tanks Blitz (@tanks_blitz_official) in the Russian language segment is an active participant. Currently, the community unites 494 198 subscribers, ranking 91 in the Games category and 500 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 494 198 subscribers.
According to the latest data from 25 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -6 520 over the last 30 days and by -126 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 21.80%. Within the first 24 hours after publication, content typically collects 9.53% reactions from the total number of subscribers.
- Post reach: On average, each post receives 107 785 views. Within the first day, a publication typically gains 47 134 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 2 056.
- Thematic interests: Content is focused on key topics such as контейнер, танк, blitz, tanks, бустер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Официальный канал игры Tanks Blitz ⚡️
Мы в МАКС: https://max.ru/tanksblitz
Билет на финал Лиги Блиц Поинт: https://vk.cc/cYrSBI
Игра доступна на iOS, Android, MacOS и Windows 🍩. Скачать: https://vk.cc/cYrUjV
Рега: https://vk.cc/cIy5pa”
Thanks to the high frequency of updates (latest data received on 26 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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