No data
Subscribers
-1824 hours
-427 days
+2430 days
Posts Archive
Repost from γα΄Κα΄α΄γ| XARMP | @ARMP_HASTAM
πβ¨ Happy New Year! ππ₯³ Wishing you a year filled with joy, success, and adventures! May every day bring new opportunities and great memories. Cheers to new beginnings and amazing experiences ahead! π₯ππ
This Updated To 3.5.0 !
Out Of Thread :
int __fastcall (*Osub_ArmpGuestLink)(int a1);
int __fastcall sub_ArmpGuestLink(int a1) {
if (a1) {
const char * SearchArmp = (const char *)(*(int (__fastcall *)(int,int,_DWORD))(Cheat::libUE4Base + 0x6CB2A54))(a1,1,0);
if (strstr(SearchArmp,OBFUSCATE("GuestBindHandler"))) {
return false;
}
}
return Osub_ArmpGuestLink(a1);
}
In Thread :
Tools::Hook((void *) (Cheat::libUE4Base + 0x790DBD0), (void *) sub_ArmpGuestLink, (void **) &Osub_ArmpGuestLink); // REMOVE GUEST FORCE LINK
PATCH_LIB("libUE4.so", "0x7680AB8", "00 00 A0 E3 1E FF 2F E1");
Join Our Chat Groupβ
Join @Onlyy_DevsRepost from OnlyDEVS.
- Sdk Generator (sdk support ios π± too)
(Example)
- Sdk Dumper (sdk support ios π± too)
(Example)
- Offset Dumper
(Example)
Supported Games -:
> PUBGM - BGMI
-> PUBGM LITE
> GAME FOR PEACE
> & probably some other ue4 games.
Tools Support 32 & 64 BIT !!
Note :- I'll Share All Of The SDKS And Offsets In This Channel For Free In Any Update You Can Use Them Without Buying The Tools !! But If U Need The Tools In Anyway You Can Buy Then.
Dm To Buy Or More Informations
@D_V_4 πͺ
Anyone Have Any Idea To Restrict Running Apps In Background !!?
Im Not Opening The Apps But I Can See Them Running In Background
BETA PUBGM 3.6.2 | INTERNAL SDK !
Fully Fixed , 32 Bit !
X32 Offsets ? :
https://t.me/Onlyy_Devs/2171
Zip Pass ? :
@D_V_4
By @D_V_4
Wanna Buy Tool ? Click Here
Join Our Chat Groupβ
Join @Onlyy_DevsBETA PUBGM 3.6.2 | 32 BIT
GName Offset : 0x9eb9be4) + 0x88);
GWorld Offset : 0xa2d1574) + 0x3c);
VWorld Offset : 0xa2b600c
VMatrix Offset : 0xa2b6020) - 0x7c);
GNames_Offset Offset : 0x4ac959c
GEngine_Offset Offset : 0x9d04e30 //UEngine
GEngine_Offset Offset : 0xa2b6020 //UlocalPlayer
GUObject_Offset Offset : 0xa07fab8
GetActorArray_Offset Offset : 0x69fcf88
Canvas_Map_Offset Offset : 0x9f71e00
Process_Event_Offset Offset : 0x6565e5c //Child
Process_Event_Offset Offset : 0x4d5d4b4 //Main
GNativeAndroidApp_Offset Offset : 0x9eb9538
Actors_Offset Offset : 0x70
Generated By ArmP TooL !
Wanna Buy Tool ? Click Here
Join Our Chat Groupβ
Join @Onlyy_Devs
PUBGM OFFICIAL API Developer Resources.
Art assets and data dictionaries for use with the PUBGM API.
The casing for file, folder, key, and value names is consistent with the data. In cases where there was no specific, case such as the Assets folder, we chose to line them up with the casing around them. So Assets starts with an uppercase letter because the folders and files within it do as well.
Data found in the dictionaries folder will not be found in the enums folder and vice versa. The difference between them is whether the possible values need to be mapped to a shorter, more human-readable name. The folders are explained further below.
## Assets
The Assets folder contains art assets for equipment, weapons, and more. Assets for data found in the telemetry will have the same file name.
Where applicable, image assets are organized at the top level by the telemetry object in which they appear. Assets that do not have a corresponding telemetry object will just be sorted into appropriately named folders (Icons, Maps).
Item image assets are organized by the category, and subCategory in which they appear within the telemetry data.
The Assets/Icons folder contains HUD icon images organized by category and subCategory just like regular assets. Since HUD icons are black and white, they don't need different versions for skins. To keep the naming somewhat consistent with the telemetry values, icons that have multiple skins use a fake skin ID of 00.
## Dictionaries
The dictionaries folder contains files that map some of the longer and confusing data names from the telemetry to shorter human-readable versions. The name of each mapping file corresponds to a key in the telemetry data. Each key in the mapping files is a possible value for the key corresponding to the file name in the telemetry data. The value of each key in the mapping files is the shortened human-readable name for that value in the telemetry data.
## Enums
The enums folder contains files with an array of possible values for the telemetry data key associated with each filename.
Similar to how dictionaries work for values of itemId, we can look up all of the possible values for category and subcategory in category.json and subcategory.json respectively. The difference here is that the possible values do not need mapping because their meanings are straightforward.
Enums are organized by data type (telemetry, match, ...) and telemetry object type (item, vehicle, ...).
## Seasons
Since the start and end dates for seasons are not available at the /seasons endpoint, we have made them available in seasons.json. The dates are in the format MM-DD-YYYY. If the season's endDate is 00-00-0000, then that season is in progress.
Join Our Chat Groupβ
Join @Onlyy_Devs
BETA PUBGM 3.6.2 | INTERNAL SDK !
Fully Fixed , 64 Bit !
X64 Offsets ? :
https://t.me/Onlyy_Devs/2167
Zip Pass ? :
@D_V_4
By @D_V_4
Wanna Buy Tool ? Click Here
Join Our Chat Groupβ
Join @Onlyy_Devs