๐ฉ๐๐๐จ๐ง๐ก๐๐ง๐ ๐ ๐ข๐'๐ฆ ๐ฎ๐ณ
๐งฟ๐ชฌ๐งฟ This channel is for educational and informational purposes only. We do not promote or sell any illegal services. If any content violates Telegram policies, it will be removed immediately. https://telegra.ph/Disclaimer-11-25-17
Show more๐ Analytical overview of Telegram channel ๐ฉ๐๐๐จ๐ง๐ก๐๐ง๐ ๐ ๐ข๐'๐ฆ ๐ฎ๐ณ
Channel ๐ฉ๐๐๐จ๐ง๐ก๐๐ง๐ ๐ ๐ข๐'๐ฆ ๐ฎ๐ณ (@vipsetp) in the English language segment is an active participant. Currently, the community unites 12 821 subscribers, ranking 7 111 in the Games category and 33 345 in the India region.
๐ Audience metrics and dynamics
Since its creation on ะฝะตะฒัะดะพะผะพ, the project has demonstrated rapid growth, gathering an audience of 12 821 subscribers.
According to the latest data from 12 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -127 over the last 30 days and by -26 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 4.94%. Within the first 24 hours after publication, content typically collects 2.78% reactions from the total number of subscribers.
- Post reach: On average, each post receives 633 views. Within the first day, a publication typically gains 356 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 9.
- Thematic interests: Content is focused on key topics such as trail, bgmi, aimbot, bhai, bullet.
๐ Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
โ๐งฟ๐ชฌ๐งฟ
This channel is for educational and informational purposes only.
We do not promote or sell any illegal services.
If any content violates Telegram policies, it will be removed immediately.
https://telegra.ph/Disclaimer-11-25-17โ
Thanks to the high frequency of updates (latest data received on 13 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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