MUSAFED🧔🏼♂️
ВСЕГДА ПРОСИТЕ МЕНЯ ВЫЙТИ НА ВИДЕО. ДО СДЕЛКИ ВСЕГДА ПРОВЕРЯЙТЕ. МОЙ ЛИЧНЫЙ ТЕЛЕГРАММ... @MUSAFEDgarant МОЙ ЕДИНСТВЕННЫЙ НОМЕР ТЕЛЕФОНА.. +79194687716 МОЙ КАНАЛЬ https://t.me/MUSAFED КАНАЛЬ ЮС https://t.me/US_MUSAFED МОИ ОТЗЫВЫ https://t.me/MSDotzif
Show more📈 Analytical overview of Telegram channel MUSAFED🧔🏼♂️
Channel MUSAFED🧔🏼♂️ (@musafed) in the Russian language segment is an active participant. Currently, the community unites 10 315 subscribers, ranking 8 706 in the Games category and 62 769 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 315 subscribers.
According to the latest data from 12 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -181 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 13.57%. Within the first 24 hours after publication, content typically collects 6.37% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 400 views. Within the first day, a publication typically gains 657 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 4.
- Thematic interests: Content is focused on key topics such as garan, абдулло, фулл, капитан, фараон.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“ВСЕГДА ПРОСИТЕ МЕНЯ ВЫЙТИ НА ВИДЕО.
ДО СДЕЛКИ ВСЕГДА ПРОВЕРЯЙТЕ.
МОЙ ЛИЧНЫЙ ТЕЛЕГРАММ...
@MUSAFEDgarant
МОЙ ЕДИНСТВЕННЫЙ НОМЕР ТЕЛЕФОНА..
+79194687716
МОЙ КАНАЛЬ
https://t.me/MUSAFED
КАНАЛЬ ЮС
https://t.me/US_MUSAFED
МОИ ОТЗЫВЫ
https://t.me/MSD...”
Thanks to the high frequency of updates (latest data received on 13 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
