⚠️ LAKMYS | НОВОСТИ CS2
Свежие новости из мира CS2. Реклама/призы - @lakmyssss Менеджеры: @mitsub1si @qodeex @oldpurple @reklama_nikita @DecraisGG @mana_ger2 @Zend1x1 Чат канала - @lakmyschat Условия получения приза - @Lakmys1nfo Отзывы канала - @lakmotz
Show more📈 Analytical overview of Telegram channel ⚠️ LAKMYS | НОВОСТИ CS2
Channel ⚠️ LAKMYS | НОВОСТИ CS2 (@lakmyscs2) in the Russian language segment is an active participant. Currently, the community unites 109 068 subscribers, ranking 611 in the Games category and 4 905 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 109 068 subscribers.
According to the latest data from 15 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 6 144 over the last 30 days and by -124 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 5.78%. Within the first 24 hours after publication, content typically collects 3.40% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 302 views. Within the first day, a publication typically gains 3 714 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 87.
- Thematic interests: Content is focused on key topics such as cs2, s1mple, spirit, falcons, valve.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Свежие новости из мира CS2.
Реклама/призы - @lakmyssss
Менеджеры: @mitsub1si @qodeex @oldpurple @reklama_nikita @DecraisGG @mana_ger2 @Zend1x1
Чат канала - @lakmyschat
Условия получения приза - @Lakmys1nfo
Отзывы канала - @lakmotz”
Thanks to the high frequency of updates (latest data received on 16 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
