Project SEKAI COLORFUL STAGE! ♪ Untitled Team 🔒
Добро пожаловать в наш Телеграм-канал! Здесь вы сможете читать новости как по всему проекту в целом, так и по двум главным версиям игры — 🇯🇵японской и 🌎глобальной. Для связи — @proxionyaa (Админ). Регистрация в перечне РКН: https://clck.ru/3FC4bK
Show more📈 Analytical overview of Telegram channel Project SEKAI COLORFUL STAGE! ♪ Untitled Team 🔒
Channel Project SEKAI COLORFUL STAGE! ♪ Untitled Team 🔒 (@pjsekai_ru) in the Russian language segment is an active participant. Currently, the community unites 21 460 subscribers, ranking 4 221 in the Games category and 30 563 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 21 460 subscribers.
According to the latest data from 15 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -594 over the last 30 days and by -24 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as jp_game, en_game, ивента, кристалл, мику.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Добро пожаловать в наш Телеграм-канал! Здесь вы сможете читать новости как по всему проекту в целом, так и по двум главным версиям игры — 🇯🇵японской и 🌎глобальной.
Для связи — @proxionyaa (Админ).
Регистрация в перечне РКН: https://clck.ru/3FC4b...”
Thanks to the high frequency of updates (latest data received on 16 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
