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⚠️Update V1.0 -> V1.1
New Add
▪️AntiBan 60% 🔰
▪️AimAssist 40%➕
▪️No Grass 100%🌱
+1
⚠️Update V1.0 -> V1.1
New Add
▪️AntiBan 60% 🔰
▪️AimAssist 40%➕
▪️No Grass 100%🌱
PUBGM 4.3
Free Esp V0.20
▪️Support
GL & KR & VNG & TW
▪️Features
Esp
AimBot
iPad View
⚠️Need AntiBan
@LASSios
Hack Version 2.0
CODM 1.0.54
Features
▪️WallHack
▪️AimAssist
Menu
https://t.me/LASS_IOS/3927
@LASSios
Hack Version 1.0
PUBGM 4.3 GL
Features
▪️No Recoil
▪️AimBot 70m
▪️Color -> White & Yellow & Red
Menu
https://t.me/LASS_IOS/3926
@LASSios
PUBG GL 4.3.0
ActorOffset = 0x105F77068
GUObjectArray: 0x10A34E980
GNameFun: 0x104BD8740
//PUBG 4.3 All Versions
#include <stdio.h>
#include <string>
namespace PubgOffset {
int UpdateVolleyShootParametersOffset = 0x4E0;///
int dw_Rotation = 0x18;///
int dw_Location = 0x0;///
int dw_FOV = 0x24;///
int dw_MinimalViewInfo = 0x10;///
int dw_CameraCacheEntry = 0x470;///
int MaxDistFromMainChar = 0xf2c;///
int PlayerControllerOffset[3] = {0x38, 0x78, 0x30};
namespace PlayerControllerParam {
int SelfOffset = 0x28d0;
int MouseOffset = 0x4e0;
int CameraManagerOffset = 0x548;
int AngleOffset = 0x560;
namespace CameraManagerParam{
int PovOffset = 0x10a0+ 0x10;
}
namespace ControllerFunction {
int LineOfSightToOffset = 0x7B0;
}
}
int ULevelOffset = 0x30;
namespace ULevelParam {
int ObjectArrayOffset = 0xA0;
int ObjectCountOffset = 0xA8;
}
namespace ObjectParam {
int ClassIdOffset = 0x18;
int ClassNameOffset = 0xC;
namespace PlayerFunction {
int AddControllerYawInputOffset = 0x890;
int AddControllerRollInputOffset = 0x898;
int AddControllerPitchInputOffset = 0x888;
}
int StatusOffset = 0x1058;
int TeamOffset = 0x998;
int NameOffset = 0x960;
int RobotOffset = 0xa40;
int HpOffset = 0xe60;
int HPMaxOffset = 0xe64;
int bDeadOffset = 0xe7c;
int isDead=0xdd4;//
int VehicleCommonComponentOffset = 0xbd8;///
int VehicleHPOffset = 0x33c;///
int VehicleHPMaxOffset= 0x2a0;///
int VehicleFuelOffset = 0x3fc;///
int VehicleFuelMaxOffset = 0x3f8;///
int judian1 = 0xc58;///
int judian2 = 0xc74;///
int judian3 = 0xba0;///
int BulletFireSpeed = 0x4f8;///
int HitEffect = 0xc5c;///
int ipadView = 0x1A28;///
int ipadView1 = 0x32C;///
int MoveCoordOffset = 0x2c0;
int MeshOffset = 0x510;
int boneCountOffset = 0x838;//
namespace MeshParam{
int HumanOffset = 0x208;
int BonesOffset = 0x990;
}
int OpenFireOffset = 0x1788;
int OpenTheSightOffset = 0x10e1;
int BulletTrackOffset = 0x498;///
int WeaponOneOffset = 0x2a30;
namespace WeaponParam{
int MasterOffset = 0xB0;///
int ShootModeOffset = 0x1089;
int WeaponAttrOffset = 0x12c0;
int ShootWeaponComponentOffset = 0xf30;
namespace WeaponAttrParam{
int BulletSpeedOffset = 0x560;
int RecoilOffset = 0xcf0;
}
}
int GoodsListOffset = 0x940;
namespace GoodsListParam {
int DataBase = 0x38;
}
int CoordOffset = 0x208;
namespace CoordParam {
int HeightOffset = 0x1dc;
int CoordOffset = 0x1c8;
}
}
}
