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𝗟𝗔𝗦𝗦𝗶𝗼𝘀𝗗𝗘𝗩 || 𝗢𝗳𝗳𝗶𝗰𝗶𝗮𝗹

𝗟𝗔𝗦𝗦𝗶𝗼𝘀𝗗𝗘𝗩 || 𝗢𝗳𝗳𝗶𝗰𝗶𝗮𝗹

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هەردووکی بۆ فرۆشتن بۆکرین نامە بنێرن 👇 https://snapchat.com/t/15CI7VXe

⚠️Update V1.0 -> V1.1 New Add ▪️AntiBan 60% 🔰 ▪️AimAssist 40%➕ ▪️No Grass 100%🌱

⚠️Update V1.0 -> V1.1 New Add ▪️AntiBan 60% 🔰 ▪️AimAssist 40%➕ ▪️No Grass 100%🌱
+1
⚠️Update V1.0 -> V1.1 New Add ▪️AntiBan 60% 🔰 ▪️AimAssist 40%➕ ▪️No Grass 100%🌱

PUBGM 4.3 Free Esp V0.20 ▪️Support GL & KR & VNG & TW ▪️Features Esp AimBot iPad View ⚠️Need AntiBan @LASSios

Hack Version 2.0 CODM 1.0.54 Features ▪️WallHack ▪️AimAssist Menu https://t.me/LASS_IOS/3927 @LASSios

Hack Version 1.0 PUBGM 4.3 GL Features ▪️No Recoil ▪️AimBot 70m ▪️Color -> White & Yellow & Red Menu https://t.me/LASS_IOS/3926 @LASSios

CODM 1.0.54 New Menu V2.0 🔺Offset ▪️WallHack ▪️AimAssist

New Menu Support ▪️ Esp ▪️Offset

⚠️Update Hack V1.6.2 Only changes Menu

▪️New Update 1.6.1 ▪️PUBGM 4.3 GL 🔺Fix iTems Need AntiBan ⚠️

PUBGM 4.3 GL Version Hack 1.6.0 Need AntiBan ⚠️

+4
PUBGM 4.2 GL Version Hack 1.6.0

PUBGM GL V4.3 Hack Version 1.6.0
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PUBGM GL V4.3 Hack Version 1.6.0

PUBG GL 4.3.0 ActorOffset = 0x105F77068 GUObjectArray: 0x10A34E980 GNameFun: 0x104BD8740

//PUBG 4.3 All Versions #include <stdio.h> #include <string> namespace PubgOffset { int UpdateVolleyShootParametersOffset = 0x4E0;/// int dw_Rotation = 0x18;/// int dw_Location = 0x0;/// int dw_FOV = 0x24;/// int dw_MinimalViewInfo = 0x10;/// int dw_CameraCacheEntry = 0x470;/// int MaxDistFromMainChar = 0xf2c;/// int PlayerControllerOffset[3] = {0x38, 0x78, 0x30}; namespace PlayerControllerParam { int SelfOffset = 0x28d0; int MouseOffset = 0x4e0; int CameraManagerOffset = 0x548; int AngleOffset = 0x560; namespace CameraManagerParam{ int PovOffset = 0x10a0+ 0x10; } namespace ControllerFunction { int LineOfSightToOffset = 0x7B0; } } int ULevelOffset = 0x30; namespace ULevelParam { int ObjectArrayOffset = 0xA0; int ObjectCountOffset = 0xA8; } namespace ObjectParam { int ClassIdOffset = 0x18; int ClassNameOffset = 0xC; namespace PlayerFunction { int AddControllerYawInputOffset = 0x890; int AddControllerRollInputOffset = 0x898; int AddControllerPitchInputOffset = 0x888; } int StatusOffset = 0x1058; int TeamOffset = 0x998; int NameOffset = 0x960; int RobotOffset = 0xa40; int HpOffset = 0xe60; int HPMaxOffset = 0xe64; int bDeadOffset = 0xe7c; int isDead=0xdd4;// int VehicleCommonComponentOffset = 0xbd8;/// int VehicleHPOffset = 0x33c;/// int VehicleHPMaxOffset= 0x2a0;/// int VehicleFuelOffset = 0x3fc;/// int VehicleFuelMaxOffset = 0x3f8;/// int judian1 = 0xc58;/// int judian2 = 0xc74;/// int judian3 = 0xba0;/// int BulletFireSpeed = 0x4f8;/// int HitEffect = 0xc5c;/// int ipadView = 0x1A28;/// int ipadView1 = 0x32C;/// int MoveCoordOffset = 0x2c0; int MeshOffset = 0x510; int boneCountOffset = 0x838;// namespace MeshParam{ int HumanOffset = 0x208; int BonesOffset = 0x990; } int OpenFireOffset = 0x1788; int OpenTheSightOffset = 0x10e1; int BulletTrackOffset = 0x498;/// int WeaponOneOffset = 0x2a30; namespace WeaponParam{ int MasterOffset = 0xB0;/// int ShootModeOffset = 0x1089; int WeaponAttrOffset = 0x12c0; int ShootWeaponComponentOffset = 0xf30; namespace WeaponAttrParam{ int BulletSpeedOffset = 0x560; int RecoilOffset = 0xcf0; } } int GoodsListOffset = 0x940; namespace GoodsListParam { int DataBase = 0x38; } int CoordOffset = 0x208; namespace CoordParam { int HeightOffset = 0x1dc; int CoordOffset = 0x1c8; } } }