Дима ТипоТоп
Новости, ролики и вся необходимая информация о ютуб каналах Димы ТипоТопа🤙 Бот🤖ПРЕДЛОЖКА: @tipotop_bot Канал🤯РЕАКЦИЙ: https://www.youtube.com/@tipotop Канал🎮ИГРОВОЙ: https://youtube.com/@tipotop_games Твич❤️: https://www.twitch.tv/dima_tipotop
Show more📈 Analytical overview of Telegram channel Дима ТипоТоп
Channel Дима ТипоТоп (@dima_tipotop) in the Russian language segment is an active participant. Currently, the community unites 13 273 subscribers, ranking 6 880 in the Games category and 50 126 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 273 subscribers.
According to the latest data from 10 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -65 over the last 30 days and by -5 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 66.88%. Within the first 24 hours after publication, content typically collects 19.61% reactions from the total number of subscribers.
- Post reach: On average, each post receives 8 877 views. Within the first day, a publication typically gains 2 603 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 135.
- Thematic interests: Content is focused on key topics such as отличие, дропну, найди_отличия, фандома.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Новости, ролики и вся необходимая информация о ютуб каналах Димы ТипоТопа🤙
Бот🤖ПРЕДЛОЖКА:
@tipotop_bot
Канал🤯РЕАКЦИЙ: https://www.youtube.com/@tipotop
Канал🎮ИГРОВОЙ:
https://youtube.com/@tipotop_games
Твич❤️:
https://www.twitch.tv/dima_tipoto...”
Thanks to the high frequency of updates (latest data received on 11 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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