461
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461
Added DWORD Support
Added Float Support
Usage Example:-
MemoryPatch::createWithFloat(UE4 + 0x0ffset, 0.0);
MemoryPatch::createWithInt(UE4 + 0x0ffset, 123);
461
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461
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461
gg.setRanges(gg.REGION_ANONYMOUS)
gg.searchNumber("1057048494;1054951342;1053273620", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1)
gg.getResults(20000)
gg.editAll("-20000", gg.TYPE_DWORD)
gg.clearResults()
gg.toast("α΄Ιͺα΄Κα΄α΄ βͺβοΈοΈβ«")
maybe work461
There are 2 types of crash in all games which have anogs
If you touch any offset from anogs it will trigger a anticheat called text side crash
So assume you are patching a offset called 0xFFF6 ok and you are getting cut it's from text you will need to bypass it from case 16 e.g sub_BDC14 (from a2 parameter) called opcode_crash or scan1
And the second crash is if you patch data like which is connected with il2cpp like pthread or sender it will collapse and you will get crash461
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