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escape from eden " γƒœγ‚€γƒ‰β˜¨ πŸ—‘οΈ

escape from eden " γƒœγ‚€γƒ‰β˜¨ πŸ—‘οΈ

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... Ρ€Π΅ΠΊΠ»Π°ΠΌΠ°/ΠΏΡ€Π΅Π΄Π»ΠΎΠΆΠΊΠ° - @narchy17 πŸ“Ώ ΠœΠ΅Ρ€Ρ‡ - @EdenHazardtg Π’Ρ‚ΠΎΡ€ΠΎΠΉ ΠΊΠ°Π½Π°Π» - @galerieducalme стим - https://steamcommunity.com/groups/escapefromeden

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πŸ“ˆ Analytical overview of Telegram channel escape from eden " γƒœγ‚€γƒ‰β˜¨ πŸ—‘οΈ

Channel escape from eden " γƒœγ‚€γƒ‰β˜¨ πŸ—‘οΈ (@eden618) in the Russian language segment is an active participant. Currently, the community unites 10 399 subscribers, ranking 8 644 in the Games category and 62 299 in the Russia region.

πŸ“Š Audience metrics and dynamics

Since its creation on Π½Π΅Π²Ρ–Π΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 10 399 subscribers.

According to the latest data from 11 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 4 over the last 30 days and by -3 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 33.18%. Within the first 24 hours after publication, content typically collects 15.57% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 3 450 views. Within the first day, a publication typically gains 1 619 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 112.
  • Thematic interests: Content is focused on key topics such as evil, resident, fallout, hill, corpse.

πŸ“ Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
β€œ... Ρ€Π΅ΠΊΠ»Π°ΠΌΠ°/ΠΏΡ€Π΅Π΄Π»ΠΎΠΆΠΊΠ° - @narchy17 πŸ“Ώ ΠœΠ΅Ρ€Ρ‡ - @EdenHazardtg Π’Ρ‚ΠΎΡ€ΠΎΠΉ ΠΊΠ°Π½Π°Π» - @galerieducalme стим - https://steamcommunity.com/groups/escapefromeden”

Thanks to the high frequency of updates (latest data received on 12 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

10 399
Subscribers
-324 hours
-117 days
+430 days
Posts Archive
warhammer 40,000: space marine 2
warhammer 40,000: space marine 2

Assassin’s Creed II
Assassin’s Creed II

Layers of Fear (2016)
Layers of Fear (2016)

Star Wars: Battlefront (2004)
+2
Star Wars: Battlefront (2004)

Repost from _.make.love
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γ‚γšγΎγ‚“γŒε€§ηŽ‹

Mafia: The Old Country (2025)
Mafia: The Old Country (2025)

s.t.a.l.k.e.r.: clear sky (2008)
s.t.a.l.k.e.r.: clear sky (2008)

silent hill 3 (2003)
+3
silent hill 3 (2003)

Yakuza: Like a Dragon
Yakuza: Like a Dragon

Batman: Arkham Knight
Batman: Arkham Knight

FATAL FRAME II: Crimson Butterfly
FATAL FRAME II: Crimson Butterfly

Fallout: New Vegas (2010)
+2
Fallout: New Vegas (2010)

Devil May Cry 5 (2019)
Devil May Cry 5 (2019)

the elder scrolls iv: oblivion nehrim: at fate's edge
the elder scrolls iv: oblivion nehrim: at fate's edge

Fate/EXTELLA LINK
Fate/EXTELLA LINK