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Channel Posts
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int64 fastcall sub_2C8AAC(__int64 a1, const char *a2, const char *a3) { _OWORD v5[7]; // [xsp+80h] [xbp-100h] BYREF char v6[80]; // [xsp+F0h] [xbp-90h] BYREF _BYTE v7[37]; // [xsp+140h] [xbp-40h] BYREF __int64 v8; // [xsp+168h] [xbp-18h] v8 = *(_QWORD *)(_ReadStatusReg(ARM64_SYSREG(3, 3, 13, 0, 2)) + 40); if ( a2 && a3 ) { memset(v7, 0, sizeof(v7)); memset(v6, 0, 70); memset(v5, 0, 107); sub_2C8C58((int64)v7, 37LL, 37LL, (int64)"name=%s", a2); sub_2C8C58((int64)v6, 70LL, 70LL, (int64)"|desc=%s", a3); sub_2C8C58((int64)v5, 107LL, 107LL, (int64)"%s%s", v7, v6); ((void (fastcall *)(int64, _OWORD *, _QWORD, _QWORD, _QWORD))loc_1423D8)(56LL, v5, 0LL, 0LL, 0LL); } _ReadStatusReg(ARM64_SYSREG(3, 3, 13, 0, 2)); return 0LL; } Bgmi x64 Now noobs using in loader πŸ˜‚ Fix 1 day anogs
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BGMI 3.6 64 BIT ANDROID 14 ALL WORKINGπŸ‘¨β€πŸ’» NO CRASH ISSUE 🀌🀌 Skins not showing all fixed DM to purchase source βœ… CONTACT (
BGMI 3.6 64 BIT ANDROID 14 ALL WORKINGπŸ‘¨β€πŸ’» NO CRASH ISSUE 🀌🀌 Skins not showing all fixed DM to purchase source βœ… CONTACT ( @introvert_danger πŸ‘πŸ‘ lib also available in very cheap prices and antiban βœ…
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BGMI 3.6 UPDATED LOADER SOURCE AVAILABLE FOR SELL βœ… MUNDO BASE βœ…βœ”οΈ ALL ANDROID WORKING MUNDO KEY + SDK AVAILABLE WITH YOUR PK
BGMI 3.6 UPDATED LOADER SOURCE AVAILABLE FOR SELL βœ… MUNDO BASE βœ…βœ”οΈ ALL ANDROID WORKING MUNDO KEY + SDK AVAILABLE WITH YOUR PKG NAME πŸ“›πŸ“› DM @INTROVERT_DANGER DM FOR BUY SOURCE CODE πŸ€” CLEAN UI CONTACT ⏩ FAST
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BGMI 3.6.0 ORIGINAL APK 64BIT By @introvert_danger ( DANGER VIP ) #FIRST@Tharki_Pushpa
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Download :- https://t.me/Tharki_Pushpa/4499 Powered by (: Danger Vip :)
Download :- https://t.me/Tharki_Pushpa/4499 Powered by (: Danger Vip :)
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Join this channel 3.6mod apk coming Full main I'd safe 🌝
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https://t.me/Tharki_Pushpa
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LOADER MAKING AVAILABLE βœ… Full course πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘ HOW TO MAKE SOCK OF ANY SOURCE πŸ€” HOW TO SETUP IDE HOW MAKE OWN LOADER SOURCE ALL OF THINGS CONTACT @INTROVERT_DANGERβœ… IF YOU ANY OTHER COURSES MOD & INJECTOR RELATED YOU MESSAGE ME
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bool show_animation = false; std::vector scales; std::string text = "CROZN CHEAT AILESINE HOS GELDIN"; float animation
bool show_animation = false; std::vector<float> scales; std::string text = "CROZN CHEAT AILESINE HOS GELDIN"; float animation_speed = 4.0f; scales.clear(); for (size_t i = 0; i < text.size(); i++) { scales.push_back(1.0f); } show_animation = true; if (show_animation) { float time = ImGui::GetTime(); for (size_t i = 0; i < text.size(); i++) { scales[i] = 1.0f + 0.5f * std::sin(animation_speed * time - i * 0.2f); ImGui::SetWindowFontScale(scales[i]); ImGui::SameLine(0.0f, 0.0f); ImGui::Text("%c", text[i]); } ImGui::SetWindowFontScale(1.0f); }
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πŸ‡―πŸ‡΅ SKIN OBB + PAK MAKING COURSE AVAILABLE πŸ‡―πŸ‡΅ ALL FUTURES ❀️SKIN OUTFIT WITH ICON ❀️SKIN GUNS WITH ICON ❀️SKIN KILL MESSAG
πŸ‡―πŸ‡΅ SKIN OBB + PAK MAKING COURSE AVAILABLE πŸ‡―πŸ‡΅ ALL FUTURES ❀️SKIN OUTFIT WITH ICON ❀️SKIN GUNS WITH ICON ❀️SKIN KILL MESSAGE ❀️SKIN HIT EFFECT ❀️SKIN DEATHBOX ❀️SKIN EMOTES WITH ICON ❀️SKIN LOBBY THEME ❀️SKIN BAGS AND HELMET ❀️SKIN VEHICLE WITH SOUND EFFECTS ❀️SKIN PETS AND AVATAR FRAMES ⭐️PHONE + PC BOTH METHOD AVAILABLE ⭐️PRICE/- CHEAPEST TO OTHER'S DEVELOPER βœ…DM FOR MORE INFORMATION/- @introvert_danger
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OBB MODDING + PAK FILE MODDING AVAILABLE βœ…βœ…βœ…βœ… DM @INTROVERT_DANGER PRICE CHEAPEST
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__int64 __fastcall (*sub_1FCC08)(__int64 a1); __int64 __fastcall hsub_1FCC08(__int64 a1); { __int64 v1; // x9 __int64 v2; // x10 int v3; // w11 if ( *(_DWORD *)(v2 + 4) >= 5u ) return 0LL; } HOOK_LIB_NO_ORIG("libanogs.so", "0x1FCC08", hsub_1FCC08); FULL TERMINATION FIX BYPASS BGMI x64 Bit
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@ALONDRFU
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No text...
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40D1C0 409960 409824 hooking method :- ReadStatusReg ko response 0 se return kro basic info ko a2 se invite than a3 = (&a2 + 1) ko 0x7FFF se block kro 1000% flag fix make perfect hook flag fix 1000% libhdmpve.so
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#define V2 ImVec2 #define F float F k; int i{}; F r() { return F(rand() / 32768.f) * 2.f - 1.f; }; struct P {F x,y,z,a,b,c;vo
#define V2 ImVec2 #define F float F k; int i{}; F r() { return F(rand() / 32768.f) * 2.f - 1.f; }; struct P {F x,y,z,a,b,c;void A(){x+=a*k;y+=b*k;z+=c*k; F ng{0.008f};z-=5.f;F xp=x*cosf(ng)-z*sinf(ng);F zp=x*sinf(ng)+z*cosf(ng); x=xp;z=zp+5.f;a-=x*k+r()*k;b-=y*k+r()*k;c-=(z-5.0f)*k+r()*k;}}; P p[64]; void FX(ImDrawList* d, V2 o, V2 b, V2 sz, ImVec4, F t) {int j{}; if (!i) {i=1;for (P&a:p){a={r(),r(),r()+5.f,r(),r(),r() };}} for (P&a:p){ if (a.z<0.001) continue; V2 s((a.x/a.z)*sz.x*2.f+sz.x*0.5f+o.x,(a.y/a.z)*sz.y*2.f+sz.y*0.5f+o.y); int x=(j++)%16; k=cosf((j/64.f)*3.14592f)*0.002f+0.002f; F dist=fabsf(a.z-5.f)/2.5f,sc=(10.f+dist*100.f)/a.z; int tr=int(ImMin(dist*128.f,128.f)+127)<<24; ImColor col=ImColor::HSV(k*9.f+0.06f,0.8f,1.f,1.f-sqrtf(dist)); d->AddCircleFilled(s,sc,col,12);a.A(); }}
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BGMI VIP AUTO 64 BIT UNDECTABLE 3.5 SRC Ui up Esp Powerfull Aimbot Items Ui RGB Crash fix lag fix
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64 BIT VIP UNDECETED AUTO SRC ESP AIMBOT No LAG NO CRASH ALL FIX
64 BIT VIP UNDECETED AUTO SRC ESP AIMBOT No LAG NO CRASH ALL FIX
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BGMI REAL ALL SKINS ALL OUTFITS GUN SKIN BACK PACK ETC PASSWORD:- @shaykmodzz
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