شروحات الـقياده سليمان للبرمجه والبرامج المهكره 🦅🇾🇪
قناه القيـاده سليـمان شخـصيآꪝ🇾🇪 1⃣-☆كل ما يخص الهكرز واحتراف التقنيةꪝ🇾🇪 2⃣-☆برامج وتطبيقاتꪝ🇾🇪 3⃣-☆ألعاب مهكرةꪝ🇾🇪 4⃣-☆شروحات منوعه✘🇾🇪 https://t.me/sliman002 6⃣-☆برامج تصاميمꪝ🇾🇪 7⃣-☆شروحات تعلم البرمجٰهꪝ🇾🇪 8⃣-☆نشر افجر الكيبورداتꪝ🇾🇪
Show more📈 Analytical overview of Telegram channel شروحات الـقياده سليمان للبرمجه والبرامج المهكره 🦅🇾🇪
Channel شروحات الـقياده سليمان للبرمجه والبرامج المهكره 🦅🇾🇪 (@solomonrawson) in the Arabic language segment is an active participant. Currently, the community unites 17 069 subscribers, ranking 5 394 in the Technologies & Applications category and 7 994 in the Iraq region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 17 069 subscribers.
According to the latest data from 07 November, 2024, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 289 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 5.99%. Within the first 24 hours after publication, content typically collects 4.31% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 022 views. Within the first day, a publication typically gains 736 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 5.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“قناه القيـاده سليـمان شخـصيآꪝ🇾🇪
1⃣-☆كل ما يخص الهكرز واحتراف التقنيةꪝ🇾🇪
2⃣-☆برامج وتطبيقاتꪝ🇾🇪
3⃣-☆ألعاب مهكرةꪝ🇾🇪
4⃣-☆شروحات منوعه✘🇾🇪
https://t.me/sliman002
6⃣-☆برامج تصاميمꪝ🇾🇪
7⃣-☆شروحات تعلم البرمجٰهꪝ🇾🇪
8⃣-☆نشر افجر الكيبورداتꪝ�...”
Thanks to the high frequency of updates (latest data received on 18 March, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Technologies & Applications category.
