『😈』╚❖ Techie Gamer ❖╝『🇮🇳』
💞 Welcome to @Techie_Gamer 💞 🔸Daily & Fastest Updates + New Apps 🔹Modded Apps & Games, premium apps 🔸Movies & TV shows streaming apps 🔹Tools, Education, Multimedia apps 💠 https://t.me/+fv8WCXxEItE4ZTFl Owner - @TechieGamerBot
Show more📈 Analytical overview of Telegram channel 『😈』╚❖ Techie Gamer ❖╝『🇮🇳』
Channel 『😈』╚❖ Techie Gamer ❖╝『🇮🇳』 in the English language segment is an active participant. Currently, the community unites 150 966 subscribers, ranking 729 in the Technologies & Applications category and 1 370 in the India region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 150 966 subscribers.
According to the latest data from 03 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 197 over the last 30 days and by -33 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 3.28%. Within the first 24 hours after publication, content typically collects 2.04% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 954 views. Within the first day, a publication typically gains 3 080 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 5.
- Thematic interests: Content is focused on key topics such as crash, feb, uhd, ...., garbage.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“💞 Welcome to @Techie_Gamer 💞
🔸Daily & Fastest Updates + New Apps
🔹Modded Apps & Games, premium apps
🔸Movies & TV shows streaming apps
🔹Tools, Education, Multimedia apps
💠 https://t.me/+fv8WCXxEItE4ZTFl
Owner - @TechieGamerBot”
Thanks to the high frequency of updates (latest data received on 04 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Technologies & Applications category.
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