ʜᴇʟɪᴋᴏɴ-ᴛᴇx ʀᴜssɪᴀ®
Helikon-Tex® Russia / "HTR" Гуманитарный проект по заказу экипировки со всего мира, без наценок перекупов и барыг! Как заказать: https://t.me/Helikontexrus/3032 Основатель: @ForwardBlack88 РКН: https://clck.ru/3GZZPz
Show more📈 Analytical overview of Telegram channel ʜᴇʟɪᴋᴏɴ-ᴛᴇx ʀᴜssɪᴀ®
Channel ʜᴇʟɪᴋᴏɴ-ᴛᴇx ʀᴜssɪᴀ® (@helikontexrus) in the Russian language segment is an active participant. Currently, the community unites 19 594 subscribers, ranking 4 611 in the Games category and 33 621 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 19 594 subscribers.
According to the latest data from 29 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 186 over the last 30 days and by 1 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 23.54%. Within the first 24 hours after publication, content typically collects 15.61% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 612 views. Within the first day, a publication typically gains 3 059 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 81.
- Thematic interests: Content is focused on key topics such as крч, qilo, убежище, шеврон, c.p.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Helikon-Tex® Russia / "HTR"
Гуманитарный проект по заказу экипировки со всего мира, без наценок перекупов и барыг!
Как заказать:
https://t.me/Helikontexrus/3032
Основатель:
@ForwardBlack88
РКН: https://clck.ru/3GZZPz”
Thanks to the high frequency of updates (latest data received on 30 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
