soshiteru
Сотрудничество TG: @champion359 YouTube: https://www.youtube.com/@soshiteru Twitch: https://www.twitch.tv/soshiteru Канал с туриками: https://t.me/soshiteru_dota Tik-tok: https://www.tiktok.com/@soshiteru ВК группа: https://vk.ru/soshiteru
Show more📈 Analytical overview of Telegram channel soshiteru
Channel soshiteru (@soshiteru) in the Russian language segment is an active participant. Currently, the community unites 11 148 subscribers, ranking 7 870 in the Games category and 56 819 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 148 subscribers.
According to the latest data from 03 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -461 over the last 30 days and by -17 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 28.05%. Within the first 24 hours after publication, content typically collects 19.35% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 134 views. Within the first day, a publication typically gains 2 162 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 9.
- Thematic interests: Content is focused on key topics such as сборка, аркан, патч, противник, берем.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Сотрудничество TG: @champion359
YouTube: https://www.youtube.com/@soshiteru
Twitch: https://www.twitch.tv/soshiteru
Канал с туриками: https://t.me/soshiteru_dota
Tik-tok: https://www.tiktok.com/@soshiteru
ВК группа: https://vk.ru/soshiteru”
Thanks to the high frequency of updates (latest data received on 04 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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