کلشاپ - خرید و فروش اکانت کلش آف کلنز
🔴 مرجع خرید فروش اکانت کلش اف کلنز، کلش رویال، قبیله کلش و کالاف دیوتی و ... 🌐 www.clashop.ir ادمین ها👇 t.me/+989361370027 t.me/+989991241624 ربات ثبت آگهی🤖 @clashop_bot گپ💬 @clashopgp قوانین📖 @clashoprules واریز و تحویلی ها💎 @clashopvarizi
Show more📈 Analytical overview of Telegram channel کلشاپ - خرید و فروش اکانت کلش آف کلنز
Channel کلشاپ - خرید و فروش اکانت کلش آف کلنز (@clashopir) in the Farsi language segment is an active participant. Currently, the community unites 11 400 subscribers, ranking 7 851 in the Games category and 28 082 in the Iran region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 400 subscribers.
According to the latest data from 27 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 317 over the last 30 days and by 4 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 1.51%. Within the first 24 hours after publication, content typically collects 1.28% reactions from the total number of subscribers.
- Post reach: On average, each post receives 172 views. Within the first day, a publication typically gains 146 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 2.
- Thematic interests: Content is focused on key topics such as آگهی, کلش, کلنز, تصویر, نیرو.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🔴 مرجع خرید فروش اکانت کلش اف کلنز، کلش رویال، قبیله کلش و کالاف دیوتی و ...
🌐 www.clashop.ir
ادمین ها👇
t.me/+989361370027
t.me/+989991241624
ربات ثبت آگهی🤖 @clashop_bot
گپ💬 @clashopgp
قوانین📖 @clashoprules
واریز و تحویلی ها💎 @clashopva...”
Thanks to the high frequency of updates (latest data received on 28 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
