Ливреи для RCD
Дᴏбᴩᴏ пᴏжᴀᴧᴏʙᴀᴛь ʙ ᴛᴏᴨ 1 Tᴇlᴇgrᴀʍ ᴋᴀнᴀᴧ ᴨᴏ ᴧиʙᴩᴇяʍ rᴄd. • Мы ᴄᴛᴩᴇʍиʍᴄя ᴨᴩᴇдᴏᴄᴛᴀʙиᴛь ᴧучɯиᴇ ᴧиʙᴩᴇи. • Здесь цель – лишь отражение бесконечного пути За рекламой - Владелец: @Cloud_gasoline Менеджер: @YoungRich2Hood Чат RCD: https://t.me/livery_rcd_Chat
Show more📈 Analytical overview of Telegram channel Ливреи для RCD
Channel Ливреи для RCD (@livery_rcd_1) in the Russian language segment is an active participant. Currently, the community unites 11 806 subscribers, ranking 7 486 in the Games category and 54 555 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 806 subscribers.
According to the latest data from 08 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 158 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 14.35%. Within the first 24 hours after publication, content typically collects 6.93% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 693 views. Within the first day, a publication typically gains 818 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 13.
- Thematic interests: Content is focused on key topics such as ливрея, братва, parking, приход, сходка.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Дᴏбᴩᴏ пᴏжᴀᴧᴏʙᴀᴛь ʙ ᴛᴏᴨ 1 Tᴇlᴇgrᴀʍ ᴋᴀнᴀᴧ ᴨᴏ ᴧиʙᴩᴇяʍ rᴄd.
• Мы ᴄᴛᴩᴇʍиʍᴄя ᴨᴩᴇдᴏᴄᴛᴀʙиᴛь ᴧучɯиᴇ ᴧиʙᴩᴇи.
• Здесь цель – лишь отражение бесконечного пути
За рекламой -
Владелец: @Cloud_gasoline
Менеджер: @YoungRich2Hood
Чат RCD: https://t.me/livery_rcd...”
Thanks to the high frequency of updates (latest data received on 09 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
