ULTIMATE SAGAR
-HELLO EVERYONE ๐๐- โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ KRIPYA KARKE HAMARA IS - CHANNEL- KO - FOLLOW - KAR LO IS CHANNEL PER AAPKO BAHUT HI MAST MAST - CONTENT - AND JO BHI - IMPORTANT - CHIJ HOGA SAB YAHAN PER AAPKO - MILEGA - โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ THANK YOU๐๐
Show more๐ Analytical overview of Telegram channel ULTIMATE SAGAR
Channel ULTIMATE SAGAR (@ultimate_sagar) is an active participant. Currently, the community unites 49 566 subscribers, ranking 1 591 in the Games category and 7 381 in the India region.
๐ Audience metrics and dynamics
Since its creation on ะฝะตะฒัะดะพะผะพ, the project has demonstrated rapid growth, gathering an audience of 49 566 subscribers.
According to the latest data from 26 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -385 over the last 30 days and by 107 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 13.63%. Within the first 24 hours after publication, content typically collects 4.24% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 758 views. Within the first day, a publication typically gains 2 101 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 27.
- Thematic interests: Content is focused on key topics such as jarur, karte, lete, map, request+.
๐ Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
โ-HELLO EVERYONE ๐๐-
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
KRIPYA KARKE HAMARA IS - CHANNEL- KO - FOLLOW - KAR LO IS CHANNEL PER AAPKO BAHUT HI MAST MAST - CONTENT - AND JO BHI - IMPORTANT - CHIJ HOGA SAB YAHAN PER AAPKO - MILEGA -
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
THANK YOU๐๐โ
Thanks to the high frequency of updates (latest data received on 27 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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