ππππ½ππΌπ ππππππ πππππΎππΌπ β’
We are here for only entertainment purposes and we don't support any illegal activities. JOIN= @DEADEYExOFFICIAL JOIN= @DEFENDxMOD JOIN= @RAGExCHEAT JOIN= @KINGIOSxOFFICIAL JOIN= @WINIOSxOFFICIAL JOIN= @VisionLethal Owner= @SHUBHAMxROOTER
Show moreπ Analytical overview of Telegram channel ππππ½ππΌπ ππππππ πππππΎππΌπ β’
Channel ππππ½ππΌπ ππππππ πππππΎππΌπ β’ (@shubhamrooterofficial) in the English language segment is an active participant. Currently, the community unites 49 389 subscribers, ranking 1 594 in the Games category and 7 294 in the India region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 49 389 subscribers.
According to the latest data from 14 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 11 773 over the last 30 days and by -825 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0.19%. Within the first 24 hours after publication, content typically collects 0.15% reactions from the total number of subscribers.
- Post reach: On average, each post receives 96 views. Within the first day, a publication typically gains 75 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 25.
- Thematic interests: Content is focused on key topics such as aimbot, setup, brutal, android+, firex_trial_81fdapsg.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βWe are here for only entertainment purposes and we don't support any illegal activities.
JOIN= @DEADEYExOFFICIAL
JOIN= @DEFENDxMOD
JOIN= @RAGExCHEAT
JOIN= @KINGIOSxOFFICIAL
JOIN= @WINIOSxOFFICIAL
JOIN= @VisionLethal
Owner= @SHUBHAMxROOTERβ
Thanks to the high frequency of updates (latest data received on 15 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
