lexa.lepexa
ПРАВИЛА ЧАТИКА И КАНАЛА: https://t.me/bibi_bubu/4511031 лайв-тгк: https://t.me/lepexastrimer ютуб: youtube.com/c/lexalepexa твич: twitch.tv/lexa_lepex4 дискорд: https://discord.gg/j6XdeVN6V9 По сотрудничеству: @lepexacoop lepexa.coop@gmail.com
Show more📈 Analytical overview of Telegram channel lexa.lepexa
Channel lexa.lepexa (@amamlexa) in the Russian language segment is an active participant. Currently, the community unites 13 028 subscribers, ranking 6 846 in the Games category and 49 749 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 028 subscribers.
According to the latest data from 10 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -77 over the last 30 days and by 6 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 40.83%. Within the first 24 hours after publication, content typically collects 21.22% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 318 views. Within the first day, a publication typically gains 2 764 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 359.
- Thematic interests: Content is focused on key topics such as геншин, патч, перс, разрабов, баннер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“ПРАВИЛА ЧАТИКА И КАНАЛА:
https://t.me/bibi_bubu/4511031
лайв-тгк:
https://t.me/lepexastrimer
ютуб:
youtube.com/c/lexalepexa
твич:
twitch.tv/lexa_lepex4
дискорд:
https://discord.gg/j6XdeVN6V9
По сотрудничеству:
@lepexacoop
lepexa.coop@gmail.com”
Thanks to the high frequency of updates (latest data received on 11 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
