ЗДЕСЬ И СЕЙЧАС IPA | TikTok
Здесь вы найдёте большую библиотеку авторских IPA файлов, которые могут оказаться для вас полезными. Так-же убедительная просьба, не нарушать правила чата, злые админы могут вас заблокировать. По поводу сотрудничества - @duoshou148
Show more📈 Analytical overview of Telegram channel ЗДЕСЬ И СЕЙЧАС IPA | TikTok
Channel ЗДЕСЬ И СЕЙЧАС IPA | TikTok (@zisipa) in the Russian language segment is an active participant. Currently, the community unites 70 092 subscribers, ranking 1 084 in the Games category and 8 380 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 70 092 subscribers.
According to the latest data from 29 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 688 over the last 30 days and by 73 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 19.91%. Within the first 24 hours after publication, content typically collects 7.60% reactions from the total number of subscribers.
- Post reach: On average, each post receives 13 952 views. Within the first day, a publication typically gains 5 328 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 134.
- Thematic interests: Content is focused on key topics such as обход, удалён, загрузка, вкладка, модификация.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Здесь вы найдёте большую библиотеку авторских IPA файлов, которые могут оказаться для вас полезными.
Так-же убедительная просьба, не нарушать правила чата, злые админы могут вас заблокировать.
По поводу сотрудничества - @duoshou148”
Thanks to the high frequency of updates (latest data received on 30 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
