Dragology⚡️
🎮 Больше, чем игры. Специализируемся на коротких нейтрально-добрых новостных заметках об играх. Лицензия: https://clck.ru/3GDxuT ⚪️ Хорошие игры объединяют! Сотрудничество, вопосы: @stoletmira – Ксюша Авторский проект Дракона
Show more📈 Analytical overview of Telegram channel Dragology⚡️
Channel Dragology⚡️ (@dragology) in the Russian language segment is an active participant. Currently, the community unites 61 726 subscribers, ranking 1 244 in the Games category and 9 729 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 61 726 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -377 over the last 30 days and by -37 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 23.18%. Within the first 24 hours after publication, content typically collects 18.34% reactions from the total number of subscribers.
- Post reach: On average, each post receives 14 312 views. Within the first day, a publication typically gains 11 323 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 425.
- Thematic interests: Content is focused on key topics such as hytale, minecraft, геймер, ник, мод.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🎮 Больше, чем игры. Специализируемся на коротких нейтрально-добрых новостных заметках об играх.
Лицензия: https://clck.ru/3GDxuT
⚪️ Хорошие игры объединяют!
Сотрудничество, вопосы: @stoletmira – Ксюша
Авторский проект Дракона”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
