BAN PAN
Exposing All Fraudulent Activity Send your latest ban screenshots to @BANPANTRUEBOT Note: Avoid wasting money on fake hacks. Stay alert β scammers are active. Pin this channel to the top for important updates. This channel is created for public awarene
Show moreπ Analytical overview of Telegram channel BAN PAN
Channel BAN PAN (@banpan_true) in the English language segment is an active participant. Currently, the community unites 14 937 subscribers, ranking 6 093 in the Games category and 28 833 in the India region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 14 937 subscribers.
According to the latest data from 18 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 3 538 over the last 30 days and by 5 896 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 9.69%. Within the first 24 hours after publication, content typically collects 6.98% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 447 views. Within the first day, a publication typically gains 1 043 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 3.
- Thematic interests: Content is focused on key topics such as refund, bypass, aaya, blackbox, bolta.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βExposing All Fraudulent Activity
Send your latest ban screenshots to @BANPANTRUEBOT
Note:
Avoid wasting money on fake hacks. Stay alert β scammers are active.
Pin this channel to the top for important updates.
This channel is created for public aw...β
Thanks to the high frequency of updates (latest data received on 19 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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