LEGENDWP DOTA 2
💰 Сотрудничество, совместные конкурсы, клипы для вас, эксклюзивы, продвижение в медиа. 🏄🏻♂️ Занимаемся бустом, калибровками и аккаунтами по низким ценам https://t.me/legendwpshop. 👉 По вопросам: https://t.me/legenddota.
Show more📈 Analytical overview of Telegram channel LEGENDWP DOTA 2
Channel LEGENDWP DOTA 2 (@dotalegendwp) in the Russian language segment is an active participant. Currently, the community unites 14 763 subscribers, ranking 6 076 in the Games category and 44 207 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 14 763 subscribers.
According to the latest data from 27 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 662 over the last 30 days and by -56 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 18.61%. Within the first 24 hours after publication, content typically collects 11.51% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 749 views. Within the first day, a publication typically gains 1 700 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 19.
- Thematic interests: Content is focused on key topics such as legendwp, daxak, abfnggshka, дахак, alohadancetv.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“💰 Сотрудничество, совместные конкурсы, клипы для вас, эксклюзивы, продвижение в медиа.
🏄🏻♂️ Занимаемся бустом, калибровками и аккаунтами по низким ценам https://t.me/legendwpshop.
👉 По вопросам: https://t.me/legenddota.”
Thanks to the high frequency of updates (latest data received on 28 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
