Альтернативный Варкрафт
Поддержка автора: https://new.donatepay.ru/@AnotherWarcraft По вопросам рекламы- https://t.me/Tatylinkto Наш ламповый чатик: https://t.me/+MZS79GvXUtVlMDNi Предложка: @PredlojkaAW_bot Связь с автором : @vladmirsAW
Show more📈 Analytical overview of Telegram channel Альтернативный Варкрафт
Channel Альтернативный Варкрафт (@anotherwarcraft) in the Russian language segment is an active participant. Currently, the community unites 18 192 subscribers, ranking 5 016 in the Games category and 36 052 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 18 192 subscribers.
According to the latest data from 12 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 192 over the last 30 days and by 15 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 17.08%. Within the first 24 hours after publication, content typically collects 12.47% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 106 views. Within the first day, a publication typically gains 2 268 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 161.
- Thematic interests: Content is focused on key topics such as поликлиника, зот, battle.net, donatov.net, wow.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Поддержка автора: https://new.donatepay.ru/@AnotherWarcraft
По вопросам рекламы- https://t.me/Tatylinkto
Наш ламповый чатик: https://t.me/+MZS79GvXUtVlMDNi
Предложка: @PredlojkaAW_bot
Связь с автором : @vladmirsAW”
Thanks to the high frequency of updates (latest data received on 13 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
