CustomStories
Здесь любят Аду Вонг и майонез Реклама - t.me/agnes_musume Предложка - https://t.me/CustomPredloBot Ютуб - https://www.youtube.com/@CustomStories Твич - https://www.twitch.tv/customstories РКН: https://www.gosuslugi.ru/snet/67e66862ff52bd3e11a322f9
Show more📈 Analytical overview of Telegram channel CustomStories
Channel CustomStories (@customstories) in the Russian language segment is an active participant. Currently, the community unites 37 319 subscribers, ranking 2 252 in the Games category and 16 871 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 37 319 subscribers.
According to the latest data from 02 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -93 over the last 30 days and by -16 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 69.29%. Within the first 24 hours after publication, content typically collects 42.64% reactions from the total number of subscribers.
- Post reach: On average, each post receives 25 866 views. Within the first day, a publication typically gains 15 917 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 650.
- Thematic interests: Content is focused on key topics such as видос, блин, х*й, ислам, косплей.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Здесь любят Аду Вонг и майонез
Реклама - t.me/agnes_musume
Предложка - https://t.me/CustomPredloBot
Ютуб - https://www.youtube.com/@CustomStories
Твич - https://www.twitch.tv/customstories
РКН: https://www.gosuslugi.ru/snet/67e66862ff52bd3e11a322f9”
Thanks to the high frequency of updates (latest data received on 03 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
