كمالي بيس | KAMALI PES
متجر بيع حسابات بيس موبايل متجر شحن بيس موبايل مسؤول الادمنية روني - @lRooney الادمن الاول - @k7m_1 الادمن الثاني - @k7m_2 الادمن الثالث - @k7m_3 الادمن الرابع - @k7m_4 الادمن الخامس - @k7m_5 الادمن السادس - @k7m_6 الادمن السابع - @k7m_7
Show more📈 Analytical overview of Telegram channel كمالي بيس | KAMALI PES
Channel كمالي بيس | KAMALI PES (@kamali_t7) in the Arabic language segment is an active participant. Currently, the community unites 357 460 subscribers, ranking 131 in the Games category and 139 in the Iraq region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 357 460 subscribers.
According to the latest data from 09 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 962 over the last 30 days and by -946 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.99%. Within the first 24 hours after publication, content typically collects 2.31% reactions from the total number of subscribers.
- Post reach: On average, each post receives 10 680 views. Within the first day, a publication typically gains 8 258 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as دَلِيل, تَوَاصُل, حِسَاب, ثِقَة, سِعر.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“متجر بيع حسابات بيس موبايل
متجر شحن بيس موبايل
مسؤول الادمنية روني - @lRooney
الادمن الاول - @k7m_1
الادمن الثاني - @k7m_2
الادمن الثالث - @k7m_3
الادمن الرابع - @k7m_4
الادمن الخامس - @k7m_5
الادمن السادس - @k7m_6
الادمن السابع - @k7m_7”
Thanks to the high frequency of updates (latest data received on 10 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
