Dankwist
Наш чат - https://t.me/+GOI_1bwXMcRiZDc6 Реклама в тг канале - @Blossom_Agency_Tg dankwist@blossom-agency.ru Реклама на Ютуб канале - dankwist@shigapov.team Прочие вопросы к Данквисту - @Kwistobot Реестр: https://clck.ru/3Gq8sb
Show more📈 Analytical overview of Telegram channel Dankwist
Channel Dankwist (@dankwist_tg) in the Russian language segment is an active participant. Currently, the community unites 17 604 subscribers, ranking 5 145 in the Games category and 37 543 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 17 604 subscribers.
According to the latest data from 02 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -95 over the last 30 days and by -4 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 25.21%. Within the first 24 hours after publication, content typically collects 17.07% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 437 views. Within the first day, a publication typically gains 3 004 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 79.
- Thematic interests: Content is focused on key topics such as аукцион, beast, видос, блин, вайб.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Наш чат - https://t.me/+GOI_1bwXMcRiZDc6
Реклама в тг канале - @Blossom_Agency_Tg
dankwist@blossom-agency.ru
Реклама на Ютуб канале - dankwist@shigapov.team
Прочие вопросы к Данквисту - @Kwistobot
Реестр: https://clck.ru/3Gq8sb”
Thanks to the high frequency of updates (latest data received on 03 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
