Ванильные Сливки | Genshin Impact
✨Крупнейший канал с утечками и новостями по Genshin Impact! 🌌HSR — @vanihsr 🏙Zenless — @vanizone 🌠Arknights — @vaniarks 🌆HNA — @vanihna 🌃ANANTA — @vaniananta 🔥Автор: Vanilla Impact 🍺Реклама: @sexsilion ❣️Разбан/Жалобы/Вопросы: @vanisupp
Show more📈 Analytical overview of Telegram channel Ванильные Сливки | Genshin Impact
Channel Ванильные Сливки | Genshin Impact (@vanileaks) in the Russian language segment is an active participant. Currently, the community unites 651 475 subscribers, ranking 68 in the Games category and 341 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 651 475 subscribers.
According to the latest data from 17 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 8 955 over the last 30 days and by -246 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 34.59%. Within the first 24 hours after publication, content typically collects 22.58% reactions from the total number of subscribers.
- Post reach: On average, each post receives 225 336 views. Within the first day, a publication typically gains 147 124 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 7 601.
- Thematic interests: Content is focused on key topics such as николь, обновление6_6, баннер, промокоды, гем.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“✨Крупнейший канал с утечками и новостями по Genshin Impact!
🌌HSR — @vanihsr
🏙Zenless — @vanizone
🌠Arknights — @vaniarks
🌆HNA — @vanihna
🌃ANANTA — @vaniananta
🔥Автор: Vanilla Impact
🍺Реклама: @sexsilion
❣️Разбан/Жалобы/Вопросы: @vanisupp”
Thanks to the high frequency of updates (latest data received on 18 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
