𝙆𝘼𝘾𝙃𝙍𝘼 𝙎𝙏𝙊𝙍𝙀 🈴
لَا إِلَٰهَ إِلَّا ٱللَّٰهُ مُحَمَّدٌ رَسُولُ ٱللَّٰه. ❣️WELCOME TO KACHRA STORE❣️ ⛔ ʙɢᴍɪ ᴀᴄᴄᴏᴜɴᴛ ꜱᴇʟʟᴇʀ ⛔ 🔰 ᴛʀᴜꜱᴛᴇᴅ ᴅᴇᴀʟᴇʀ 🔰 WEB - https://kachrastores.store/ OWNER - @KACHRASTOREOWNER DM FOR BUY/SELL ACC
Show more📈 Analytical overview of Telegram channel 𝙆𝘼𝘾𝙃𝙍𝘼 𝙎𝙏𝙊𝙍𝙀 🈴
Channel 𝙆𝘼𝘾𝙃𝙍𝘼 𝙎𝙏𝙊𝙍𝙀 🈴 (@kachrastore) in the English language segment is an active participant. Currently, the community unites 13 288 subscribers, ranking 6 724 in the Games category and 29 862 in the India region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 288 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 097 over the last 30 days and by -17 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.57%. Within the first 24 hours after publication, content typically collects 1.19% reactions from the total number of subscribers.
- Post reach: On average, each post receives 342 views. Within the first day, a publication typically gains 158 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as الرَّحِيم, الرَّحْمَنِ, اللَّهِ, daam, acct.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“لَا إِلَٰهَ إِلَّا ٱللَّٰهُ مُحَمَّدٌ رَسُولُ ٱللَّٰه.
❣️WELCOME TO KACHRA STORE❣️
⛔ ʙɢᴍɪ ᴀᴄᴄᴏᴜɴᴛ ꜱᴇʟʟᴇʀ ⛔
🔰 ᴛʀᴜꜱᴛᴇᴅ ᴅᴇᴀʟᴇʀ 🔰
WEB - https://kachrastores.store/
OWNER - @KACHRASTOREOWNER
DM FOR BUY/SELL ACC”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
