STEAMBALANCE.CC | STEAMBOOSTER
Пополняй Steam тут https://steambalance.cc/ Наши каналы: PUBG: Mobile - https://t.me/sb_pubgg Mobile Legends - https://t.me/SBxMLBB Игры Hoyoverse - https://t.me/SBxHoYoverse Наш бот для пополнения в Telegram — https://t.me/steambalancecc_bot?startapp
Show more📈 Analytical overview of Telegram channel STEAMBALANCE.CC | STEAMBOOSTER
Channel STEAMBALANCE.CC | STEAMBOOSTER (@steambalanceru) in the Russian language segment is an active participant. Currently, the community unites 22 805 subscribers, ranking 3 925 in the Games category and 28 850 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 22 805 subscribers.
According to the latest data from 06 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -885 over the last 30 days and by -17 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 3.81%. Within the first 24 hours after publication, content typically collects 2.73% reactions from the total number of subscribers.
- Post reach: On average, each post receives 868 views. Within the first day, a publication typically gains 623 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 14.
- Thematic interests: Content is focused on key topics such as steambalance, мемес, steambalance.cc, сброс, скрин.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Пополняй Steam тут https://steambalance.cc/
Наши каналы:
PUBG: Mobile - https://t.me/sb_pubgg
Mobile Legends - https://t.me/SBxMLBB
Игры Hoyoverse - https://t.me/SBxHoYoverse
Наш бот для пополнения в Telegram — https://t.me/steambalancecc_bot?start...”
Thanks to the high frequency of updates (latest data received on 07 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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В этой игре ты можешь играть за вампира, гнома, либо гомункула гнилозубого, на большой открытой карте.ㅤ ✔️ Среди тех, кто ответит правильно, выберем победителя который получит приз
