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π—₯π—’π—•π—Ÿπ—’π—« 𝗦𝗖π—₯π—œπ—£π—§π—¦

π—₯π—’π—•π—Ÿπ—’π—« 𝗦𝗖π—₯π—œπ—£π—§π—¦

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πŸ©΅π˜½π™€π™Žπ™ π™Žπ˜Ύπ™π™„π™‹π™π™ŽπŸ©΅ https://youtube.com/@rafanchik πŸ₯·Owner @Rafanchik_Support_bot πŸ€™Buy advertising https://t.me/rbxbypass_ads

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πŸ“ˆ Analytical overview of Telegram channel π—₯π—’π—•π—Ÿπ—’π—« 𝗦𝗖π—₯π—œπ—£π—§π—¦

Channel π—₯π—’π—•π—Ÿπ—’π—« 𝗦𝗖π—₯π—œπ—£π—§π—¦ (@rafanchik_script) in the Russian language segment is an active participant. Currently, the community unites 97 108 subscribers, ranking 734 in the Games category and 5 700 in the Russia region.

πŸ“Š Audience metrics and dynamics

Since its creation on Π½Π΅Π²Ρ–Π΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 97 108 subscribers.

According to the latest data from 24 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -2 830 over the last 30 days and by -62 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 8.57%. Within the first 24 hours after publication, content typically collects 1.42% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 8 327 views. Within the first day, a publication typically gains 1 380 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 14.
  • Thematic interests: Content is focused on key topics such as скрипт, Ρ„Π°Ρ€ΠΌ, ΠΎΠ±Ρ…ΠΎΠ΄, Ссп, blox.

πŸ“ Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
β€œπŸ©΅π˜½π™€π™Žπ™ π™Žπ˜Ύπ™π™„π™‹π™π™ŽπŸ©΅ https://youtube.com/@rafanchik πŸ₯·Owner @Rafanchik_Support_bot πŸ€™Buy advertising https://t.me/rbxbypass_ads”

Thanks to the high frequency of updates (latest data received on 25 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

97 108
Subscribers
-6224 hours
-1 1747 days
-2 83030 days
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