DDLC Моды на Андроид
Здесь хранятся все модификации к игре DDLC на андроид. Начиная от самых простых и коротких, заканчивая до самых длинных и редких модов, которых невозможно найти на просторах интернета. Чат: @Literature4at Переводы: @untitled_translators
Show more📈 Analytical overview of Telegram channel DDLC Моды на Андроид
Channel DDLC Моды на Андроид (@ddlcmodsforandroidrussian) in the Russian language segment is an active participant. Currently, the community unites 12 491 subscribers, ranking 7 291 in the Games category and 52 948 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 12 491 subscribers.
According to the latest data from 19 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 241 over the last 30 days and by 10 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 53.39%. Within the first 24 hours after publication, content typically collects 18.06% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 657 views. Within the first day, a publication typically gains 2 252 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 209.
- Thematic interests: Content is focused on key topics such as новыефоны, нацуки, мод, doki, новыеспрайты.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Здесь хранятся все модификации к игре DDLC на андроид.
Начиная от самых простых и коротких, заканчивая до самых длинных и редких модов, которых невозможно найти на просторах интернета.
Чат: @Literature4at
Переводы: @untitled_translators”
Thanks to the high frequency of updates (latest data received on 20 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
Available now! Telegram Research 2025 — the year's key insights 
