LIMIT GAMING SOURCE FILE
GROUP SOURCE FILE ROOT MODULE NO ROOT MODULE GABUNG GROUP DISKUSI https://t.me/LIMITGAMING
Show moreπ Analytical overview of Telegram channel LIMIT GAMING SOURCE FILE
Channel LIMIT GAMING SOURCE FILE (@limitgamingfilesource) in the English language segment is an active participant. Currently, the community unites 10 075 subscribers, ranking 8 922 in the Games category and 7 043 in the Indonesia region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 10 075 subscribers.
According to the latest data from 20 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 16 over the last 30 days and by -1 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 11.44%. Within the first 24 hours after publication, content typically collects 2.93% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 152 views. Within the first day, a publication typically gains 295 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 4.
- Thematic interests: Content is focused on key topics such as module, cek, dev, gabung, gpu.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βGROUP SOURCE FILE
ROOT MODULE
NO ROOT MODULE
GABUNG GROUP DISKUSI
https://t.me/LIMITGAMINGβ
Thanks to the high frequency of updates (latest data received on 21 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
