ANCIENT | Разработка
#HRX7Z Канал с новостями по разработке лучшей онлайн выживалки на ПК и Мобилки! По всем вопросам - @awsup Почта - soxgames@inbox.ru Договор оферты - https://telegra.ph/PUBLICHNAYA-OFERTA-LICENZIONNOE-SOGLASHENIE-IGRY-ANCIENT-01-26
Show more📈 Analytical overview of Telegram channel ANCIENT | Разработка
Channel ANCIENT | Разработка (@ancient_dev) in the Russian language segment is an active participant. Currently, the community unites 13 411 subscribers, ranking 6 759 in the Games category and 49 341 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 13 411 subscribers.
According to the latest data from 25 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -575 over the last 30 days and by -15 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 13.33%. Within the first 24 hours after publication, content typically collects 3.68% reactions from the total number of subscribers.
- Post reach: On average, each post receives 1 788 views. Within the first day, a publication typically gains 494 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 23.
- Thematic interests: Content is focused on key topics such as домашки, браузер, директа, figma, yandex.ru.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“#HRX7Z
Канал с новостями по разработке лучшей онлайн выживалки на ПК и Мобилки!
По всем вопросам - @awsup
Почта - soxgames@inbox.ru
Договор оферты - https://telegra.ph/PUBLICHNAYA-OFERTA-LICENZIONNOE-SOGLASHENIE-IGRY-ANCIENT-01-26”
Thanks to the high frequency of updates (latest data received on 26 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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