PvZ Дичь!
Для разбана/рекламы обращаться сюда: @RazbanVozmozen Бусти: https://boosty.to/pvz_dich № 4955491512 Каналы на ютубе: PvZ Дичь: https://www.youtube.com/channel/UCG4e5PXlTyuJTQTsSDV3mJw GameStory: https://www.youtube.com/channel/UC_JJrt2duhbunf2YSvuEoPg
Show more📈 Analytical overview of Telegram channel PvZ Дичь!
Channel PvZ Дичь! (@pvz_dich) in the Russian language segment is an active participant. Currently, the community unites 56 450 subscribers, ranking 1 377 in the Games category and 10 748 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 56 450 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -684 over the last 30 days and by -21 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 39.58%. Within the first 24 hours after publication, content typically collects 17.10% reactions from the total number of subscribers.
- Post reach: On average, each post receives 22 342 views. Within the first day, a publication typically gains 9 652 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 417.
- Thematic interests: Content is focused on key topics such as гибрид, фаворит, сборка, бусти, зомби.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Для разбана/рекламы обращаться сюда:
@RazbanVozmozen
Бусти: https://boosty.to/pvz_dich
№ 4955491512
Каналы на ютубе:
PvZ Дичь: https://www.youtube.com/channel/UCG4e5PXlTyuJTQTsSDV3mJw
GameStory: https://www.youtube.com/channel/UC_JJrt2duhbunf2YSvu...”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
