YT | Эль Ниньо ТВ
code: ELNINO ✅ ⭐️ *Super Creator 4 ур. Brawl Stars ⭐️ О Бравл Старс и не только 👀 Правила:будьте добрыми,без оскорблений,политики,рекламы,спама и тд. В случае нарушений, БАН без возврата! #XYVSK № 5045445718 Админ: @Erinsa @Ysup_1976 @Mando450 @iash00
Show more📈 Analytical overview of Telegram channel YT | Эль Ниньо ТВ
Channel YT | Эль Ниньо ТВ (@elninotv) in the Russian language segment is an active participant. Currently, the community unites 34 568 subscribers, ranking 2 457 in the Games category and 18 479 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 34 568 subscribers.
According to the latest data from 27 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -485 over the last 30 days and by -82 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 28.75%. Within the first 24 hours after publication, content typically collects 23.74% reactions from the total number of subscribers.
- Post reach: On average, each post receives 9 948 views. Within the first day, a publication typically gains 8 215 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 115.
- Thematic interests: Content is focused on key topics such as brawl, скин, дамиан, esports, talents.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“code: ELNINO ✅
⭐️ *Super Creator 4 ур. Brawl Stars ⭐️
О Бравл Старс и не только 👀
Правила:будьте добрыми,без оскорблений,политики,рекламы,спама и тд. В случае нарушений, БАН без возврата!
#XYVSK
№ 5045445718
Админ: @Erinsa @Ysup_1976 @Mando450 @i...”
Thanks to the high frequency of updates (latest data received on 28 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
