Pan_Store Ps5/Ps4 игры
Пригласить друга - https://t.me/+SSy8P8LBXShjNGFi Любые игры и подписки PlayStation в России из Турции, здесь и сейчас # PlayStation PS PSN PSStore Extra Deluxe Плейстейшн пс плойка плойку пску псн псстор подписка подписку игры игру екстра делюкс купить
Show more📈 Analytical overview of Telegram channel Pan_Store Ps5/Ps4 игры
Channel Pan_Store Ps5/Ps4 игры (@panstore_ps) in the Russian language segment is an active participant. Currently, the community unites 26 253 subscribers, ranking 3 341 in the Games category and 25 108 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 26 253 subscribers.
According to the latest data from 08 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -237 over the last 30 days and by -13 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 29.55%. Within the first 24 hours after publication, content typically collects 14.33% reactions from the total number of subscribers.
- Post reach: On average, each post receives 7 758 views. Within the first day, a publication typically gains 3 763 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 104.
- Thematic interests: Content is focused on key topics such as /start, индия, ps4, deluxe, ps+.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Пригласить друга - https://t.me/+SSy8P8LBXShjNGFi
Любые игры и подписки PlayStation в России из Турции, здесь и сейчас
# PlayStation PS PSN PSStore Extra Deluxe Плейстейшн пс плойка плойку пску псн псстор подписка подписку игры игру екстра делюкс к...”
Thanks to the high frequency of updates (latest data received on 09 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
