Наборы в клан Пабг
Набор игроков в кланы PUBG Mobile. Помогаем кланам находить активных игроков через сеть игровых Telegram-каналов. 80 000+ аудитория, живой онлайн, стабильный отклик. Подходит для casual, rank и competitive кланов. Сотрудничество @columbtgsm @menedzhertgsm
Show more📈 Analytical overview of Telegram channel Наборы в клан Пабг
Channel Наборы в клан Пабг (@naborvpubgklan) in the Russian language segment is an active participant. Currently, the community unites 15 684 subscribers, ranking 5 783 in the Games category and 41 715 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 15 684 subscribers.
According to the latest data from 22 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -123 over the last 30 days and by -1 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 1.29%. Within the first 24 hours after publication, content typically collects 0.44% reactions from the total number of subscribers.
- Post reach: On average, each post receives 203 views. Within the first day, a publication typically gains 69 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as клан, ник, кастомки, зам, заместитель.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Набор игроков в кланы PUBG Mobile.
Помогаем кланам находить активных игроков через сеть игровых Telegram-каналов.
80 000+ аудитория, живой онлайн, стабильный отклик.
Подходит для casual, rank и competitive кланов.
Сотрудничество @columbtgsm @menedzhe...”
Thanks to the high frequency of updates (latest data received on 23 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
