ISERVERI - Сервер
МОЙ САЙТ - https://iserveri.ru/ Ютуб - https://youtube.com/c/ISERVERI Твич - https://www.twitch.tv/serverenok ВК - https://live.vkvideo.ru/iserveri Портал КНД: - https://knd.gov.ru/license?id=676e4251506f9677287a67fd®istryType=bloggersPermission
Show more📈 Analytical overview of Telegram channel ISERVERI - Сервер
Channel ISERVERI - Сервер (@iserveri_wot) in the Russian language segment is an active participant. Currently, the community unites 17 555 subscribers, ranking 5 149 in the Games category and 37 580 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 17 555 subscribers.
According to the latest data from 07 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -60 over the last 30 days and by -10 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 35.81%. Within the first 24 hours after publication, content typically collects 21.98% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 286 views. Within the first day, a publication typically gains 3 859 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 92.
- Thematic interests: Content is focused on key topics such as trovo, танк, нескви, mausekönig, отметка.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“МОЙ САЙТ - https://iserveri.ru/
Ютуб - https://youtube.com/c/ISERVERI
Твич - https://www.twitch.tv/serverenok
ВК - https://live.vkvideo.ru/iserveri
Портал КНД: - https://knd.gov.ru/license?id=676e4251506f9677287a67fd®istryType=bloggersPermission”
Thanks to the high frequency of updates (latest data received on 08 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
