Global News — Новости Стандофф 2
🌎 Global News – крупнейшее новостное сообщество в Standoff 2 👥 Группа ВК: https://clck.ru/3NQkb5 🎬 YT: https://clck.ru/3NQkcN 🚨По всем вопросам и рекламе: @GlobalNews_Manager Отзывы: t.me/global_feedback РКН: https://clck.ru/3NQkwE
Show more📈 Analytical overview of Telegram channel Global News — Новости Стандофф 2
Channel Global News — Новости Стандофф 2 (@global_news_so2) in the Russian language segment is an active participant. Currently, the community unites 20 430 subscribers, ranking 4 394 in the Games category and 32 606 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 20 430 subscribers.
According to the latest data from 25 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -232 over the last 30 days and by -4 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 32.39%. Within the first 24 hours after publication, content typically collects 16.78% reactions from the total number of subscribers.
- Post reach: On average, each post receives 6 619 views. Within the first day, a publication typically gains 3 430 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 117.
- Thematic interests: Content is focused on key topics such as standoff, tale, скин, akr, revenge.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🌎 Global News – крупнейшее новостное сообщество в Standoff 2
👥 Группа ВК: https://clck.ru/3NQkb5
🎬 YT: https://clck.ru/3NQkcN
🚨По всем вопросам и рекламе:
@GlobalNews_Manager
Отзывы: t.me/global_feedback
РКН: https://clck.ru/3NQkwE”
Thanks to the high frequency of updates (latest data received on 26 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
